baran ataşApr 75 minThe Vertical Slice: What, When, Why and How?We've been talking about making Pixeria's Vertical Slice for a while now, and while we've been working on it, we've also been doing some...
baran ataşApr 24 minAudience Engagement for Your Unpublished Game: Myths, Realities, and StrategiesWe will explore common myths, present grounded realities, and outline an actionable blueprint to make your game reach across borders.
baran ataşMar 272 minWhy Pixel MMO? Each time gaming technologies and trends change, so do the faces of the games that are presented to us gamers. So, why did we choose to bui